The switch to DirectX 12 was a great move since it offers accurate render target emulation. However in a bit to improve its performance and compatibility, Ben scrapped OpenGL for Vulkan and finally settled on DirectX 12. For what it is what, Xenia was developed in C++ and initially used OpenGL as its renderer. As an on and off project, Xenia development was very slow but in March of 2014, we saw Frogger 2 running on the emulator.įast forward to 2015, A-Train HX became the very first game to run at full speed. With vast experience in emulation, Ben came up with Xenia, a solid Xbox 360 emulator that spawned with one goal and that’s to reverse engineer the Xbox 360 console in other to some day play most of its commercial games.
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